Showing posts with label AAR. Show all posts
Showing posts with label AAR. Show all posts

Saturday, 29 November 2025

Battle for the Stele of Messalim

Scenario

The play out using the previously posted Scenario and the solo version of my own rules. The key of these is written orders. Something I came to find challenging. 😊 This is also the first engagement of my new Bronze Age Campaign. I’ve decided to take the part of Umma because they were at a slight strategic disadvantage to Lagash.

Layout of the battle field with the five objectives being the Stele in the centre (of course!) the two ploughed fields each side of the canal, the central bridge over the canal and the Hamlet to the east.

Terrain

The Onager drawn Chariots cannot enter canals, rough ground or houses. Skirmishers move through all three with an advantage over Spear.

Initiative

Lagash has the initiative. But Umma must deploy and write its orders before the Lagash army is random selected and randomly deployed. Lagash also has the three random tactics it can use.

In this case the Chariot went into reserve.

 The Game


Umma

I rolled up a very strong Army for Umma indeed. 2x Light Bow and 4 x Spear.

Orders


Not knowing the strength of the enemy move on their left I ordered the Bow on my right flank to skirmish towards the Hamlet, to increase its survivability.


The Red and Blue Spear to hold the Bridge and the Stele. White spear to advance over the canal to the opposing Ploughed field if unopposed. Green spear to reserve.


The left flank Light Bow to cross the canal on the far west and skirmish against enemy.

 

Lagash

Lagash rolled up 1 Chariot, 2 x Javelin Skirmish groups and x3 Spear.

To me, this was an embarrassingly inferior army to mine especially for this scenario. But.


One unit of skirmishers headed to towards the hamlet.


The three spears headed to the objectives before them with the middle one proceeded by a skirmish screen. The Chariots were in reserve.


The Lagash skirmishers score first capture for the game entering the Hamlet on their left flank.

The Umma Light Bow move up to range, even managed a hit despite the protection.


On Umma's left flank the light Bow have raced ahead and have begun to cross the canal.


The stele and the second ploughed field have both now been captured and the Heroic Lagash 2nd Skirmishers begin causing the Blue Spears on the opposite side of the canal some worrying casualties.





The left flank javelin decided that hiding in the hamlet won’t work and race out to close the gap. Both sides suffer casualties but eventually it is too much for the javelins and the survivors run away.

The Left flank Umma Archers score some hits on the advancing enemy Spear.



They have been too slow though and this allows the White spear time to cross the canal.


They charge the White spear but being outnumbered even luck is not what’s needed and they are thrown back Shaken.

It's at this point I thought I had the battle won. My first attempt to change the right flank bows orders to capture the hamlet had failed but I’ll move closer to make them.

I had two to one on my left flank and the shaken enemy spear was taking more casualties from my bow. Next turn they failed their quality test and routed.


Now was the moment everything changed. The heroic 2nd Lagash Skirmishers raced to the edge of the ploughed field and shot the White Spears. They then did it again and the White spears failed their Q test retreating over the canal. Unfortunately, the overconfident Umma general, (Me), was over the other side of the battlefield encouraging the Bow to capture the Hamlet. With no General to encourage them the White Spear then failed their next Q test so badly they routed from the field.





The chariots now turned up out of reserve and with the heroic 2nd Lagash Skirmishers now ganged up on the Umma left flank Bow. The Bows orders leave them stuck on the wrong side of the canal unless someone charges them and they evade. They are also quickly routed.


The heroic 2nd Lagash skirmishers now cross the canal, capture the western ploughed field and shoot up the Blue Spears. Look there 6 hits out of 6 dice= 3 kills. Perfect throwing.

The Right Flank Bow enter the Hamlet. Repeated attempts to order them to leave the village and out flank the enemy at the bridge met with failure until it was too late.


Shooting by the heroic 2nd Lagash skirmishers is so accurate it causes the Bue Spears to become shaken and retreat.


General finally gets his act together, joins the Blues spears and rallies them. Meanwhile Lagash sends their Spears over the canal which disputes the Stele.


The turn around from “I’m about to double envelope them and win” to loosing in few turns has been amazing.



Cue the Green Spears to come out of reserve and charge the enemy Spear Regiment.

Green wins, pushing the enemy back into the canal and opening up the Stele for recapture.

The newly rallied Blue Spears charge towards the Heroic 2nd Lagash Skirmishers to cover the Greens.

The heroic 2nd Lagash Skirmishers throw javelins at the much reduced Blue regiment with such accuracy that Blue just gives up and run away.


The last turn Green charges into the western ploughed field. Bringing an end to the game.

The result is 2 Objectives to 1 with two in contest. Narrow Umma Win.  

This game was an extremely exciting one to play. I made many Generalship mistakes. I think orders really add something to it.  But the real Heros of the game have to be the Heroic 2nd Lagash Skirmishers. They routed or assisted in the routing 3 enemy regiments without a single loss. 


Saturday, 27 August 2016

Battle of Phillippi 3/6/61

I've foolishly wanted to play out Historical scenarios from the American Civil War from the beginning to end since I started collecting my armies. So this is the first of the series and arguably the first land battle of the civil war.
The Historical Battle of Phillippi was a instant rout with the Union forces surprising  unorganised Confederates in an early morning pincer move. To create some interest for myself I tasked the Confederates with holding the Town with two regiments against Col. Dumonts Brigade for 12 turns until Col. Kelly's Union Brigade turns up and sweeps all before them.
Dumont's column consists of the 14th Ohio, 6th and 7th Indiana Regiments plus two 6pndrs from the Cleveland Lt Artillery.


The alarm is raised and Col. Porterfield deploys a regiment each side of the bridge. 

Col. Dumont arrives with the 6th, 7th Indiana Regiments and the two 6pnr guns.  

The Guns deploy on the hill ready to support the advancing infantry. 

The 6th Indiana use the south woods as cover to out flank the Confederates.

 The 14th Ohio arrive on the Union left.

 The federals move into musket range.

The 7th Indiana take some hits. The drummer means they have disorder.


 The 1st Confederate Regiment has markers showing it is Disordered and Shaken.
Wooden houses only give a minimum amount of cover.

By turn 5 the 1st have had enough and run.
Fortunately Col. Porterfield was on hand to rally the boys!
  
 The 1st, now rallied, occupy some buildings on the south side of the river.

The 2nd Regiment now start taking the heat. They are now disordered. 

The Federals charge just falls short.

 The 6th Indiana successfully charge in.

  Col. Porterfield successfully manages to rally the second regiment.

 But they are charged in the rear by the 6th Indiana and...

 routs.

The 6th then charges the last defended house but are broken.

On turn 11 the 7th Indiana attempt to cross the bridge but are disordered by Confederate musketry.
These troops then clog up the bridge allowing the Rebels to hold until the end of turn 12.
Confederate Victory!

I trialled the Black Powder Glory Hallelujah rules
and they gave an enjoyable game.

The next battle Big Bethel.

Saturday, 18 June 2016

Advance Guard Scenario: Egyptian V Canaanite

Eventually managed to test drive the Impetus rules using the Neil Thomas scenario No. 16 "Advance Guard" I added my usual random terrain, increased the size of the armies and tweaked the circumstances of the scenario.

The situation.

The Egyptians and Canaanites are both attempting to secure an oasis in northern Sinai.
Each armies advance guard is approaching the oasis through poor visibility.
Neither army will be able to leave the road until one side has reached the oasis.
At that point the sand storm lifts and its business as usual.
The Canaanite plan (on the left) was to secure the Oasis with skirmishers backed by
a band of light foot and use these to pick off the Egyptian heavier foot.
The Egyptian plan ( on the right) was to screen off the bottle neck between the soft sand and Oasis
with a small force, hook to their left with the Chariots supported by archers and
smash through the Canaanite centre with their spearmen.

The Canaanite host reaches the Oasis. The Chariots have all been discorded by quick movement.
Unfortunately they are being lead from the front by their General! 

The Egyptians have also fallen into disorder attempting to race to the Oasis.
They also have accidently placed their General (Yellow chariots) at the front.

The sand storm has cleared and both sides attempt to shake out into a battle formation!

The Canaanite General (Purple) is in the lead and disordered.
But manages to shoot and hit the Egyptian General. First blood!
Chariots, in these rules do not manoeuvre very well in close confines.  

The Egyptian General (Yellow) has managed to get clear of the traffic snarl.
However A) he doesn't want to be on the flank and out of command and B) has already taken a hit.

More chaos as both sides continue to spread out and arrows fly both ways. 

Accurate close range shooting by the Amun (Blue) Chariots and some Nubians Archers
wound the Canaanite General whose body guard rush from the field. A major blow!

Disorder makers everywhere as both sides attempt to reorganise.
The Canaanites are missing a General which is already hurting. 

The Canaanite red chariots charge and force the Egyptian General to retreat.
He now has two casualties. 

The Canaanites capture the Oasis.

With an exchange of archery the Yellow Canaanite Chariots  decide to follow their General home.


Suddenly the balance has tipped the Egyptian way on the open flank.

The Nubian Archers supported by the Egyptian Re Archers challenge for the Oasis.

The Egyptian Amun Archers shoot at and routs the Canaanite Green band. 

 The Re Spear finally gets to grips with the Yellow Band who just melt away on contact.

 The Re Archers cause the Green Skirmishers to rout!
The Canaanite army is falling apart!

 More grief as the  Amun Spear charge and disperse the Canaanite blue band!
Who at least manage to cause some casualties.

Suddenly the Canaanites are out numbered.


Desperate the Canaanites keep throwing units against Nubians and Re Archers.
Who just keep winning.
 There was one final Chariot clash on the flank between the undefeated Canaanite Red Chariots
and the successful Amun Chariots. 

View from the Canaanites  side as their army breaks.
Victory to the Egyptians who I think have an advantage in this sort of close in fighting.

Man of the match to the unnamed Nubian Skirmishers.
They ended up with two routs and an assist. Not bad for skirmishers!

Wrap up

Basically the Canaanites were unlucky. Their Chariots lost an even fight and
they couldn't hit a barn door with their javelins! 
I enjoyed the rules though there is a bit of a learning curve. Some of the things that seem a bit off
in the first read through make sense when your playing.
 I even started converting my figures over to the new basing during the game.
Its so much easier to pick up a unit on one base!