David's Wargame Retreat
Monday, 5 October 2026
Battle of Mas
Sunday, 27 September 2026
Battle of Gaba Ru Gu 2448BC
Ensi Balulu of the City of Larsa has invaded Eridu. As Larsa has a much more dominate stradgic strength I'm going to play as Eridu. Both sides are racing to a dominate hill on the road from Larsa to Eridu called Gaba Ru Gu. This hill represents the only objective for both sides. Randomly I rolled up two more hills, some rough going and a ploughed field.
Both Armies started off table with random forces and a slightly randomized arrival. (Without going into the mechanics, the more you have the greater chance of missing the next arrival.)
Larsa lead off with bow armed Skirmishers who refused to advance!
Friday, 25 September 2026
Sumer Campaign update. 2450 BC
2450
Ush of Umma leads his city to correct the wrongs from the previous war and remove the Stele (boundary Rock) erected by Ensi Messalim on the border canal of Gueden. Ennatum of Lagash, hearing of the army forming up, guesses what's happening and rolls out his army to meet him.
Well Ush manages a slim costly victory and heads towards Girsu, a vassal of Lagash.
2449
Ambushed by Ennatum near Pun, Ush's army is all but wiped out and they flee back to Umma.
2448
Saturday, 19 September 2026
Solo Rules
The Set up
Start with a scenario.
Divide the table into 9 zones including a center and two flanks.
I use random terrain allocation. For my Sumerian, Mesopotamian campaign its
6= Hill, 5= Tree grove, 4=Rough ground, ploughed field.
Because its Mesopotamia. 50% chance of a canal. D6 from left for entry then D6 for exit.
Players Army
Players army set up first, depending on scenario, usually 20cm in.
After the Automative General has set up the Players units are given their orders. All start with a "single goal" order EG to capture or defend an Objective, piece of terrain or zone. This order may be changed one per move.
This may also include Reserve which should allow the unit to follow the center troops until given a new order.
Automative General
Randomly allocate units to Zones according to type or role. After players set up, scenario permitting.
Skirmishing Infantry. 6,5= Left Flank. 4.3=Centre 2,1= Right Flank. All in front
Light Infantry, Archers. 6,5= Left Flank. 4.3=Centre 2,1= Right Flank
Heavy Infantry. 6= Left Flank. 4.3,2=Centre1= Right Flank 5=Reserve
Guard Infantry. 6-3 Reserve 2-1 Centre
Cavalry. 6,5= Left Flank. 4 Reserve 2,1= Right Flank 3= rethrow 1-3 Left 4-6 right.
Light Cavalry. 6,5,4= Left Flank. 3,2,1= Right Flank
The units for each zone will then move towards the nearest Objective or enemy unit in their zone.
If they capture the Objective's and once secured, they can then advance to the next zone. If a zone has no objectives or enemy, they should march until they have out flanked troops in the next zone. Never engage at a disadvantage when possible.
Examples
A recent scenario included a canal with no way for a chariot to cross on the right flank. So, the Chariot deployment became 50% Reserve or left flank.
It also meant the center forces could only cross at a disadvantage, so they remained stationary until the enemy could be out flanked.
Conclusion
These rules are so simple but has been working very well for me so far.
Thursday, 10 September 2026
Ambush on the road to Pun.
Preamble.
Well, I decided that the last battle, while very enjoyable, took far too long to complete with the figures all based individually. So, I ordered in the extra figures to fill out the regiments. Unfortunately, the figures never arrived/ got stolen. It took me months to recover the will to reorder them. Any way I have and here is the second battle of my war between Lagash and Umma. Using Hail Caesar. I managed to just win the first battle, as Umma, but with less surviving units and with the Lagash light Javelin skirmishers being promoted for being stars. 😀 Because I won the previous it promoted me to the side that gets ambushed.
The Ambush
The Umma army is marching along with three baggage which act as objectives.
The randomized goal for Ensi Ush (7) is to get them off the road leading NE.
The Marching order is Light Bow, Spear, Baggage, Spear, Baggage, Light Bow, Baggage.
The Lagash Army

The next turn the Chariots charged and ran down the Umma javelins






































