Showing posts with label Imagi-Nation. Show all posts
Showing posts with label Imagi-Nation. Show all posts

Saturday, 23 February 2019

Alsace and Struddlhiem raise more Regiments.


The Spatzel Regiment 

Serving The Duchy Struddlhiem.

The Burgundy Regiment

One of The Princedom of Alsace's toughest Regiments of Foot.

The Snicle Pandurs

Fearless enforcers of the Struddlhiem's Borderlands.



Saturday, 16 February 2019

The Frujes Regiment of Dragoons

Serving the Princedom of Alsace

The Frujes Regiment of Dragoons  

Also know as Les Pommes
Being recruited from a large Apple growing district 
and also the colour of their uniforms.







Friday, 28 September 2018

Tourin Horse "The Garlic Munchers"

The Tourin Horse Regiment. 

Serving the Princedom of Alsace.


The nickname "The Garlic Munchers" earnt after the Staff Officers were spotted enthusiastically gathering garlic from a field while the Regiment was being held in reserve during the battle of Gagnaire. 

Sunday, 23 September 2018

Ribbensteg Regiment

The Ribbensteg Regiment (The old Porkers) 


Belonging to the Duchy of Struddlhiem.





Saturday, 15 September 2018

Imagi-Nations Project # 2

So the Imagi-Nations Project is taking shape. With two new Regiments complete. The Bordeaux from the Princedom of Alsace and the Von Karl Regiment belonging to the Duchy of Struddlhiem.

Bordeaux Regiment


Von Karl Regiment


Why Imagi-Nations? Because it frees me from historical expectations when playing scenarios. One problem I had with my French and Austrians. It also allows me to create my own uniforms 
though its not easy to break the habit of painting historical Regiments.  :)

The current Book I'm reading.



Sunday, 2 September 2018

Adapting my early 18th century Regiments.

I'm resizing the War of Spanish Succession Regiments so they can be used for Old school rules and the many Scenarios and Table top teasers I own. Twelve figure battalions just aren't enough. Eighteen is 50% better! :P

I will most likely use the rules from the book Charge but adapted to my table and unit size.
Of course after adaptions it will probably only see the spirit of the rules left.

Some new French Gun Crew and Howitzer.


The French Champagne Regiment. 


The Danish Prinz George Regiment.











Sunday, 3 May 2015

Counter Attack at Woody Knob. Kokonut #3

A relaunch of my Kokonut Island campaign using Neil Thomas' Scenario #10  "Late Arrivals" and for the first time "FiveCore Company command" rules by Ivan Sorensen.

The situation

The Saxonese Colonial forces are attempting to recapture the Village of Woody Knob a dominate feature in the Kokonut Highlands. They have managed to achieve some surprise and the NLA defenders only consist of a 90mm RCL and a section of infantry. All green troops.  The Saxonese Forces consist a Platoon of Infantry supported by a Light Mortar, Heavy Machine Gun and a AML60 armoured car. All Saxonese troops are green conscripts.
The 90mm RCL dug in next to the village.
 

The NLA infantry are located in the centre forest and
 the Saxonese are entering along the road to the right.
Two fire teams of NLA hidden from site in the woods.
 

The AML Armoured car and accompanying truck of infantry
move down the road and head to the left flank.
The HMG sets up to cover the woods.
 
The AML60 and its infantry take position behind a hill on their centre left.
The NLA infantry move to the forest edge and open fire on the
advancing Saxonese. Both score hits with one Saxonese fire team losing heart
and abandoning the field!
The Saxonese Mortar has set up on the edge of a nearby wood.
They begin accurate fire down on the enemy infantry.
One fire team loses heart and retreats the other is pinned.
Meanwhile NLA reinforcements arrive in the form of two Technicals.
One armed with a 90mm RCL the other carries a machine gun.
The Technical manages to temporarily silences the HMG. 

The Technical and 90mm RCL manage to halt the advance on the centre woods.
 
Saxonese Infantry caught in the open are pinned and take casualties.
The infantry on the left debuss and advance over the hill towards the village.
The armoured car leads the advance and fires and the Technical.
And hits!
The 90mm places the Armoured car under accurate fire and supresses it.
The Saxonese finally manage to push the Rebels back into the forest.
Over confident from their victory over the Technical the Armoured Car
races around the swamp towards the enemy 90mm position.
The 90mm swings round and manages a direct hit on the Armoured car!

The Saxonese finally manage to supress the Technical that has been causing them so much trouble.

Lt Englevaat directs the HMGs fire.

The Technical is riddled and knocked out.
The fire fight in the woods heats up.

The infantry advance past the swamp.

Accurate fire supresses the 90mm.
 
Realising he was  winning when the Mortar was operating Lt Englevaat brings it forward.

More reinforcements arrive for the NLA.
 
The NLA use their fresh troops to counter attack on the right.
Picture shows troops moving past the burning Armoured Car.
 
The Saxonese turn back the counter attack.

Some NLA troops retreat into the houses. The 90mm turns back the troops advancing on them and suddenly the right flank is very quiet.

The Mortar also comes under accurate fire.
 

Lt Berthier Rallies the survivors in the house.
A NLA counter attack towards the centre forest is held with most teams marked as pinned.

With time running out the Saxonese attempt to advance down the left.

The NLA win in the centre and advance towards the forest.
It was now obvious that the attack had failed and the Saxonese withdrew.
 

Conclusions

Very enjoyable see saw game! The rules worked nicely, they are simple but also interesting. Same with Neil Thomas' scenario. Anyone familiar with either will notice things I've added. Tactically the Saxonese may have benefited from an all out attack down the centre before NLA reinforcements started to arrive.

The Campaign.

I have relaunched the campaign using the rules and ideas outlined in the book "Not Just a Brush War"
 
This has allowed a fully functioning financial system.
By holding Woody Knob the NLA now controls Kokonut Island's Timber industry
 an important trade good.