Sunday, 27 September 2026

Battle of Gaba Ru Gu 2448BC

 Ensi Balulu of the City of Larsa has invaded Eridu. As Larsa has a much more dominate stradgic strength I'm going to play as Eridu. Both sides are racing to a dominate hill on the road from Larsa to Eridu called Gaba Ru Gu. This hill represents the only objective for both sides. Randomly I rolled up two more hills, some rough going and a ploughed field. 


Both Armies started off table with random forces and a slightly randomized arrival. (Without going into the mechanics, the more you have the greater chance of missing the next arrival.) 

Larsa lead off with bow armed Skirmishers who refused to advance!

Eridu also rolled up Bowmen, who also refused to advance! 😀

Well Larsa managed to get their Bowmen to start cautiously forward. 
Perhaps it was the moral lifting sight of the Chariots appearing on their flank.
The Chariots, pulled by wild Onagers, struggled to get up the hill though. 

 The Eridu army is now reinforced by Javelin armed skirmishers, who, refuse to advance.
I imagined this battle would be a mad dash to the hill. Not so. 

Suddenly the generals were able to motivate everyone to get going.


But then, as a regiment of spear appear for Larsa and the Chariots get into a good 
out flanking position there is a blunder. Those Onagers really are bad tempered.
This takes the Chariots back a turn but they are able to regain good order.


The Eridu skirmishers have captured Gaba Ru Gu.
Also winning the first exchange of arrows.

Again, the Chariots blunder. These Onagers pulling them must be in a bad mood!
This time the chariots come close to leaving the field and take a casualty. 

With a second regiment of Spear ariving Balulu is ready to march on the hill.

Things have now shaken out with Larsa having two spears in the center, 
another unopposed on the right. The chariot is back advancing on the left flank.

The Chariots have now out flanked the Eridu centre as the 
Larsa Spear Regiments crest the hill and capture the objective.

I have sent my only spare unit, javelin skirmishers, to harass and delay the enemy Spear on my left.

Bow skirmisher reinforcements arrive on my left. 
My center Bow get disordered by enemy fire.
And things get serious on my right between my spear and the enemy chariots.
I saw chariots go straight through my spear then my bowmen last battle.   

The Chariots chose to use initiative to charge instead of shooting 
then risking having to pass a counter charge.
They were disordered going in then lost the melee 3 to 1.
Then followed with a really bad moral check. Routed.

Then, foolishly, I advanced my Spear to base of the hill.
The Larsa Regiments attacked first and won.


Eventually the Larsa's right-wing spear caught my javelin skirmishers and routed them.

Unfortunately, for my center troops, things just got worse and worse 
and I couldn't extract them.


Well despite everything being against them the Eridu Blue Regiment managed 
to reduce its opponent to Shaken. It wasn't enough though.
The Larsa Army had held the hill and objective for 6 straight turns and it was late. 
So I awarded them the win.

The Larsa Army.
General Balulu
1 Chariot, 4 Spear, 1 Bow
Lost 1 Chariot.
The Eridu Army.
3 Spear, 2 Bow, 1 Javelin.
Lost 1 Javelin.

The rules, Hail Caesar have been working well for Solo play.
But. I grew up playing WRG 6th. I always wanted to House rule WRG 6th.
To make it easier, lessen the bookkeeping. 
Right now I'm thinking why not look into it? Its solo. Who cares?

 


2 comments:

  1. Great game David. It's always good to be defeated by yourself isn't it?! Yeah, make those 6th edition rules your own, I say.
    Lovely figures. I especially like how you have painted those Hat Sumerian chariots and the shields on your spearmen.
    Also marvellous to see that you have been back wargaming and blogging—I only picked it up this evening!
    Best wishes, James

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    1. Thank you, James, for your kind comments. I tried 6th again but there was much too much referring back to the charts, and the book was showing the wear. So I decided to build my own simple easy to remember rules but using WRG for intended results. If you know what I mean. I tried them on the weekend, and they produced some exciting fights.

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