Saturday, 9 November 2013

Zedman Walking #4

Day 4. Shop till you drop!

Some of the gang have new outfits!
This is the little gang of people trying to survive the sudden onset
of a Zombie Apocalypse in their town of Bodge City. 
There's Pete the leader Rep=5 armed with a Magnum and knife.
Marge a work mate of Pete Rep=3 with Baseball bat and Pistol.
Bobby Pin (Neighbour of Phil (dec) and Annie Up) Rep=2 Pistol and knife.
Annie Up wife of Pete's work mate Phil (dec). Rep=4 Rifle and knife.
The reports and how they have got this far can be found
here Day1 here Day 2 and here Day 3.
Why are most of the group female?
Because the guys keep getting their brains eaten! See the earlier reports.
 
Day 4. The media reports are getting worse not better. Most of the attacks in the Northeastern suburbs though the CBD now resembles a war zone. Government announcements are telling people to stay indoors, if possible. The TV specials show the National Guard cordoning off the most infected areas while people riot and loot all over town. Peter and the others decide that getting to one of the stores in the south of the city before they all close would be a good idea.
The Plane. Drive in from the west.
Fill both the cars up with supplies and head back to Annie's place.
 
Marge and Pete in the green car followed by Bobby and Annie in the silver.

Already a large group of people trying to get into the store.

The other cars driving around represent random groups. Could be friendly could be unfriendly.

As group approach they can see there's no parking spaces left  near the store.
They'll have to park and walk.
 

From amongst the parked cars comes a shuffling and moaning figure!
Peter guns it down.

One of PEF's is resolved as this well dressed pair.

The gang manage to get inside the store.  Meanwhile across the road some Zombies have gathered.
 
Further up the street a small herd has formed.

The team pick up some fuel, medical supplies and some much needed spare ammo.
Loaded up they then make a bee line for the cars.
The Cops (Sgt Plodd Rep4 and Con Bleu Rep=4) turn up after reports of Peters gun fire earlier.
They run straight into the Zombies.

Faced with the choice of getting in the cars and being mobbed the gang decide to clear the Zombies away first. Unfortunately the small herd comes their way and things start to get a bit sticky!

Meanwhile the Plodd and Bleu are fighting off bigger and bigger numbers of Zombies.

The Herd hits and in the confusion of the fight Marge does an ankle!

The fight continues with the team desperately trying to protect Marge who's out of the fight.
 
The opportunity comes and the team get in the cars and reverse out.

Meanwhile Plodd and Bleu are approached by a single Zombie cheerleader who they fail to hit.

Its hair raising stuff as they race through the crowd of Zombies.

Meanwhile the Zombies have found the crowd outside the store.

A panic shot by Sgt Plodd misses and the Cheerleader's on him.
Annie mounts the kerb while trying to avoid the Zombies!
She's always cool in a crises!
The group was able to escape with out incident after this. I needed to see what happened to the other characters.

Con Bleu draws his stick and attempts to help his Sgt.

The Business pair keep winning their fights with the Zombies!

The Cheerleader takes both of them down!! And a her BFF comes along to help feast.

The Business pair as I left them. After winning so many fights I'll think I'll name them
Andy and Mandy.
Well a successful shop.
No food but other goodies including some we didn't have, medical and ammo.
And for the first time no one got killed!
 
 
 
 

 

Wednesday, 6 November 2013

Holding Action

A Solo Rules Test

 I decided to give my solo rules a run with both sides on auto using the
Holding Action(1) Scenario from Charles Grant's Scenarios for Wargamers book.
The rules are simple and all about the random allocation of units between
5 commands Left Flank, Right Flank, Centre, Reserve and Off Table Reinforcements.
The difference in strength for the Flanks or Centre decides where attacks are committed and
the movement of troops from the Reserve in response to changing situations or
the arrival of Off Table Reinforcements can change these dynamics.
I've found the tactical behaviour of this system is more
likely to appear directed than it is to seem questionable.
The link to an outline of the solo rules Here

The Scenario

The French are attempting to hold a strong position till dusk. The Austrians are attacking in the direction of the white arrow. If they can exit one unit off the road in 15 turns they win.
If the French still hold the gap at game end they win. 

OOB's and Commands

The Austrians have 2 Dragoon Regiments, 2 Cheveauxleger Regiments, a  Battalion of Grenz light infantry, 8 Line Battalions and a 6pndr Battery.
The French have a Chasseur Regiment, a Legere (light) Battalion, 5 Line Battalions and a 8pndr Battery.

The random allocation of French forces gave two Line battalions 
holding the woods and hills on their right flank.
Two line Battalions in the centre command holding the gap.
 
The Left flank consisted of one lone Line Battalion. The 1st/2nd Battalion.
The army reserve ended up with Chasseur Regiment, the artillery Battery and the Legere Battalion which I mistakedly deployed in skirmish.
Off table Reinforcements consisted of only a group of Voltigeur skirmishers. 
 
The Austrian Left Flank received only one Line battalion.
  
The Austrians ended up with a strong centre behind the village of 4 Line Battalions, the 6pndr Battery, the Grenz deployed as skirmishers and some second rank skirmishers.
They also ended up with an all cavalry right wing consisting of
the 1st Dragoons and the 2nd Cheveauxleger.
The Austrian Reserve begins one turn off table and was made up of just one Line Battalion.
Their Off Table Reinforcements are the 2nd Dragoons, the1st Cheveauxleger and 2 Line Battalions.
With 6 1/2 Austrian units to 2 French ones the Austrian Centre must attack.
(any advantage greater than 30% requires that command to attack)
But they are finding the town and neighbouring woods a bit congesting.
With a 100% advantage on their right the Austrians must also attack here.
The Austrian Cavalry quickly close the distance.
In the centre the French unmask and umlimber the guns.

The 1st/2nd Battalion sole unit on the French left forms square
at the approach of the Austrian Cavalry.
The Austrians begin their obligatory two rounds of preparatory fire.
The French begin counter battery fire and manage a lucky hit. 
The 1st/2 Battalion are charged and repel the 2nd Cheveauxlegers.
The French battery continues to fire at the Austrian guns-
And again the French hit! The Austrians fire at the Line battalion on the hill-
 And manage some disruptive hits on the battalion behind with over shoots.
The Austrian right is still obligated to attack. So the 1st Dragoons go charging up the hill.
But they take far too many casualties and rout from the field.
But then coincidently Off table Reinforcements arrive that same command phase
and bring the 2nd Dragoons to Austrian right Flank!
Another Line battalion arrives from Reinforcements for the centre.
Requests from the right Flank for the Reserve Battalion of infantry falls on deaf ears!
The French 8pndrs continue to pound the Austrian guns.
And by amazing luck manage to destroy them.
The Austrian skirmishers have already managed to reach the gap forcing
the French to charge and clear them away.

A general engagement begins in the centre between Austrian skirmishers the French Line battalions.

Meanwhile the Austrian Right Flank again advances.
The 1st Cheveauxleger regiment arrives as a reinforcement.
(Essex figures and my first Austrian Cavalry regiment 20yr old this year.)
The pressure is too much for the Austrian part time skirmishers and they drift away.

The Austrians attempt to charge the French on the hill just north of the gap but are halted but a last minute volley. The drummers indicate both battalions are staggered and the French battalion has taken casualties.

Another Austrian battalion arrives as a reinforcement.

Heated exchanges of volleys in the gap has resulted in mounting casualties on both sides.

The 2nd Dragoons charge the 1st/2 Line who are still in square and refusing to budge.

The 2nd Dragoons also rout!
 
Charles still refuses to hand over his one battalion of reserves.

An Austrian Battalion routs from the fire fight in the gap.

The position during the ninth turn.
The 2nd/3 Battalion has finally repulsed the Austrians off their hill in the centre. 
The voltigeurs reinforcements arrive.

The Austrians begin moving more troops up in the centre.
And the French Battalion holding the gap breaks.

The Austrians move through with cavalry support. As they now out flank the French holding the hill. Mean while the a Austrian line battalion reinforces their right wing.
They are able to move right up and fire into the battery at effective range.
The infantry are routed by grape shot but the 1st Cheveauxleger Regiment charges in.

The French are charged from two directions on the hill.

The 1st Cheveauxleger Regiment over runs the guns and rallies back. Horses blown.

The Austrians have managed finally to take the hill in the centre.

The 1st Cheveauxleger Regiment again charges forward and disperses some infantry skirmishers.
The 1st/2 Battalion has continued to hold even when faced by combined operations.


But it wasn't enough to give the Austrians a victory.
The French have held till dusk but lost control of the gap. A draw!
It was a very eventful game and the French had outrageous luck at times!
I used the Shako for the tactical rules and found the solo system gave me a very enjoyable game.