Setting
1st Force is moving supplies to a store house in the town of
Pun.
2nd Force is lying in ambush.
1st Force may enter by any of three entry points
selected randomly.
They are escorting 3 pts of baggage. Eg 3 mules or 3 wagons
etc.
Their exit point is also decided randomly but not until
after the end of the first turn.
Their marching order needs to be recorded before Turn 1.
They win by exiting the majority of their baggage by turn
15.
Major Victory =3 Minor victory = 2 Draw =1
2nd Force is hidden in or behind 6 different terrain features.
Only the woods or Hill may hide more than 1. This needs to be recorded before
turn one.
Turn 1
1st Force arrives 30cm from their entry point in
marching order. Mounted may flank foot on the road within 10. This is their
first turn.
2nd Force is now placed and may take their turn.
At the end of the turn the 1st force exit point
is randomly decided.
Solo
Player is 1st force
Force 1 notes down its marching order and writes its orders
after its first turn. Then.
Force 2’s Army is diced for and the locations randomly
selected taking its turn with baggage acting as objectives.
Force 1 now randomly selects its exit point.
Player is 2nd Force
Force 2 Units locations are noted and their orders written
before Turn 1.
Force 1’s uses the order of selection as its marching order
with mounted as flank guards.
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